Gameplay Engineer (Unreal Engine)
Build and refine gameplay features by leveraging your knowledge of C++ and Unreal Engine.
Illuvium Labs is an independent game development studio based in Sydney, Australia. We develop blockchain based games for the Illuvium DAO. We have developed a strong culture of independence with our team, preferring candidates who can articulate their own vision and goals. We operate almost entirely remotely so each team member designs their own hours and work schedule. In the end all that matters is the delivered product. We hire based on people’s abilities to adapt and change quickly, valuing underlying core abilities above specific skill sets.
Implement gameplay features according to the the game design documents and technical specifications
Write clean, performant, C++ code that adheres to defined standards
Find gaps in design and fill them by asking pertinent questions, then document your findings
Skills and Qualifications
Must have shipped multiple titles with at least one of them in either a AAA or large Indie studio
Expert level C++ knowledge with at least five years of experience
Expert level Unreal Engine knowledge with at least 5 years of experience
Understanding of version control and agile processes (git, pull requests, feature branches, story points, etc)
Able to anticipate long-term issues and problems, but also build for the present
Able to work independently but also engage with the team
Have an interest in gaming, blockchain, or both
Familiarity with REST/HTTP based backend systems
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